Equipment

Primitive Firearms
Ondasi Hurlants
Weapons
Weapon Damage Shock Attribute Short Range Long Range Traits Cost Encumbrance
Axe, Hand 1d6 1/AC 15 Strength/Dexterity 10 30 Throwable 10 sp 1
Axe, War 1d10 3/AC 15 Strength Two-handed 50 sp 2
Blackjack 1d4 Strength/Dexterity Subtle, Less Lethal 1 sp 1
Bow, Large 1d8 Dexterity 100 600 Two Handed, Reload, Precisely Murderous 20 sp 2
Bow, Small 1d6 Dexterity 50 300 Two Handed, Reload, Precisely Murderous 20 sp 1
Claw Blades 1d6 2/AC 13 Strength/Dexterity Subtle 10 sp 1
Club 1d4 Strength/Dexterity 10 30 Throwable, Less Lethal 1
Club, Great 1d10 2/AC 15 Strength Two Handed 1 sp 2
Crossbow 1d10 Dexterity 100 300 Two Handed, Slow Reload,
Precisely Murderous
10 sp 1
Dagger 1d4 1/AC 15 Strength/Dexterity 30 60 Subtle, Precisely Murderous, Throwable 3 sp 1
Halberd 1d10 2/AC 15 Strength Two Handed, Long 50 sp 2
Hammer, Great 1d10 2/AC 18 Strength Two Handed 50 sp 2
Hammer, War 1d8 1/AC 18 Strength 30 sp 1
Hurlant, Great 3d10 Dexterity 600 2,400 Fixed, Slow Reload, Armor Piercing 10,000 sp 15
Hurlant, Hand 1d12 Dexterity 30 60 Slow Reload, Armor Piercing 1,000 sp 1
Hurlant, Long 2d8 Dexterity 200 600 Two Handed, Slow Reload,
Armor Piercing, Precisely Murderous
4,000 sp 2
Mace 1d6 1/AC 18 Strength Less Lethal 15 sp 1
Pike 1d8 1/AC 18 Strength Two Handed, Long 10 sp 2
Shield Bash, Large 1d6 1/AC 13 Strength Less Lethal
Shield Bash, Small 1d4 Strength/Dexterity Less Lethal
Spear, Heavy 1d10 2/AC 15 Strength Two Handed 10 sp 2
Spear, Light 1d6 2/AC 13 Strength/Dexterity 30 60 Throwable 5 sp 1
Throwing Blade 1d4 Dexterity 30 60 Numerous, Subtle, Throwable 3 sp 1
Staff 1d6 1/AC 13 Strength/Dexterity Two Handed, Less Lethal 1 sp 1
Stiletto 1d4 1/AC 18 Dexterity Subtle, Precisely Murderous 10 sp 1
Sword, Great 1d10 2/AC 15 Strength Two Handed 250 sp 2
Sword, Long 1d8 2/AC 13 Strength/Dexterity 100 sp 1
Sword, Short 1d6 2/AC 15 Strength/Dexterity 10 sp 1
Unarmed Attack 1d2 Strength/Dexterity Less Lethal
Primitive Firearms
Weapon Damage Attribute Short Range Long Range Traits Reload Time Cost Encumbrance
Handgonne 1d12 Dexterity 5 100 Armor Piercing, Mount 5 rounds 30 sp 3
Arquebus 1d12 Dexterity 50 150 Armor Piercing, Mount 2 rounds 60 sp 3
Musket 1d12 Dexterity 75 150 Armor Piercing 1 round 60 sp 2
Rifled Musket 1d12 Dexterity 75 1,000 Armor Piercing, Precisely Murderous 2 rounds 90 sp 2
Repeating Rifle 1d12 Dexterity 300 3,000 Armor Piercing, Precisely Murderous Move action 120 sp 2
Flintlock Pistol 1d6 Dexterity 15 45 Armor Piercing 1 round 30 sp 1
Ondasi Hurlants
Weapon Damage Attribute Short Range Long Range Traits Ammo Reload Time Cost Encumbrance
Wheelgun 1d8 Dexterity 90 300 Armor Piercing 6 Move action 60 sp 1
Derringer 1d6 Dexterity 15 30 Armor Piercing 2 Move action 25 sp 1*
Scattergun 3d4 Dexterity 30 90 Armor Piercing 2 Move action 60 sp 2
Rifle 1d12 Dexterity 600 1,200 Armor Piercing, Precisely Murderous 6 Move action 100 sp 2
Armor
Type AC Cost Encumbrance Category Sneak Penalty Exert Penalty
No Armor 10
War Shirt 11 5 sp 0 Light Armor
Buff Coat 12 50 sp 0 Light Armor
Linothorax 13 20 sp 1 Light Armor
War Robe 14 50 sp 3 Light Armor
Pieced Armor 14 100 sp 2 Light Armor
Mail Shirt 14 250 sp 1 Medium Armor -1
Cuirass and Greaves 15 250 sp 2 Medium Armor -2
Scaled Armor 16 500 sp 3 Medium Armor -3
Maul Hauberk 16 750 sp 2 Heavy Armor -2 -2
Plate Armor 17 1,000 sp 2 Heavy Armor -2 -2
Great Armor 19 2,000 sp 3 Heavy Armor -3 -3
Grand Plate 16 2,000 sp 3 Heavy Armor -3 -3